garrison_quarters castle requires factions { northern_european, [b]middle_eastern[/b], eastern_european, greek, southern_european, } { convert_to 0 capability { recruit_pool "Peasants" 1 1 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, brabant, } recruit_pool "Highland Rabble" 1 1 4 0 requires factions { scotland, } recruit_pool "Gaelic Peasant" 1 1 4 0 requires factions { leinster, } recruit_pool "Southern Peasants" 1 1 4 0 requires factions { sicily, byzantium, } recruit_pool "EE Peasants" 1 1 4 0 requires factions { poland, russia, hungary, kiev, lithuania, serbia, bulgaria, } recruit_pool "ME Peasants" 1 1 4 0 requires factions { moors, egypt, turks, mongols, timurids, khazars, } recruit_pool "Levy Spearmen" 1 0.4 3 0 requires factions { england, } recruit_pool "Billmen" 1 0.4 3 0 requires factions { england, } and event_counter mongols_invasion_warn 1 recruit_pool "Highlanders" 1 0.4 3 0 requires factions { scotland, } recruit_pool "Sergeant Spearmen" 1 0.4 3 0 requires factions { france, hre, milan, venice, papal_states, sicily, milan, } recruit_pool "Viking Raiders" 1 0.4 3 0 requires factions { denmark, lithuania, normans, saxons, } recruit_pool "Galloglaich" 1 0.4 3 0 requires factions { leinster, } recruit_pool "Javelinmen" 1 0.4 3 0 requires factions { spain, } recruit_pool "Lusitanian Javelinmen" 1 0.4 3 0 requires factions { portugal, } recruit_pool "Peasant Spearmen" 1 0.4 3 0 requires factions { Saxons, } recruit_pool "Woodsmen" 1 0.4 3 0 requires factions { poland, russia, kiev, lithuania, serbia, bulgaria, } recruit_pool "Slav Levies" 1 0.4 3 0 requires factions { hungary, kiev, serbia, bulgaria, } recruit_pool "Slav Mercenaries" 1 0.4 3 0 requires factions { serbia, khazars, } recruit_pool "Byzantine Spearmen" 1 0.4 3 0 requires factions { byzantium, } recruit_pool "Nubian Spearmen" 1 0.4 3 0 requires factions { moors, egypt, } recruit_pool "Berber Spearmen" 1 0.4 3 0 requires factions { moors, } recruit_pool "Sudanese Javelinmen" 1 0.4 3 0 requires factions { moors, } recruit_pool "Kurdish Javelinmen" 1 0.4 3 0 requires factions { egypt, } recruit_pool "Turkish Javelinmen" 1 0.4 3 0 requires factions { turks, } recruit_pool [b]"Azabs"[/b] 1 0.4 3 0 requires factions { [b]turks[/b], } [b]and event_counter mongols_invasion_warn 1[/b] recruit_pool "ME Levy Spearmen" 1 0.4 3 0 requires factions { mongols, khazars, } } material wooden construction 2 cost 1200 settlement_min town upgrades { drill_square } } |